![]() ![]() A unique musical score composed by ciadude2 Completely new population systems, immigration systems and a fully-realized economy Completely new Estate and State Systems Overhauled graphics and map courtesy of EOOQE. Reworked religious mechanics inspired by Dharper's Dei Gratia, revamped completely for MEIOU and Taxes 3.0. Extends the timeline, offering five hundred years of history (1356-1856). Fifteen-hundred new provinces and counting, as well as new nations. Activate the trainer options by checking boxes or setting values from 0 to 1Įu3game_V52_WJHT_Beta.CT (34.24 KiB) Downloaded 321 times eu3game_V52_QMXZ.CT (38.Welcome to MEIOU and Taxes, the quintessential overhaul mod for EUIV v.1.35.*.īrought to you with love by Gigau, FireKahuna, Beorsferth, Kjh, Dgl, amukorihSCoffee, Mepper, Mati, Sun Wu, and the rest of the M&T team.Click the PC icon in Cheat Engine in order to select the game process.If you are a newbie or have questions, please first have a look at: In order to enable any of them, just change its value to 1. Army Movement to adjacent cities in 1 dayĪll feature are disabled by default (value = 0). Quick Technology Advance (1 level by month) Maximum Revolt Risk on player's cities (0) Minimum Population on player's cities (2000) Quick Ownership of conquered city (by selecting it) Minimum Decrease Garrison Size = 50% (of current one) Minimum Decrease Troop Size = 50% (of current one) Minimum Decrease Morale = 50% (of current one) Game Version : 5.2b (QMXZ) (update to 5.2b by katalambda) Game Title : Europa Universalis 3 - Divine Wind Thanks go to katalambda for the patch (5.2b) and for testing the table. Note: The script now uses the new CE command assert and will not load if it is incompatible with the running game version. For disabling any of them, just change its value to 0 Īfter downloading the table, copy it to the CE´s folder. (*) These features are enabled by default. Current Player Legitimacy (*10) (10 = 1 Legitimacy) Current Player Prestigy (*10) (10 = 1 Prestigy) Enable/Disable Army/Fleet Travel in 1 Day (*) Enable/Disable Full of Special Units (*) Enable/Disable Quick Technology Research (*) Enable/Disable Building Construction in 1Day (*) Enable/Disable Colonization in 1Day (*) Enable/Disable Minimum Province Revolt Risk (*) Enable/Disable Minimum Province Population (*) Enable/Disable Province Full Garrison (*) Enable/Disable Minimum Basic Army/Naval Morale (*) Army/Fleet travel in 1 day to adjacent province or see area Maximum Special Units (Merchants = colonists = diplomats = missionaries = spies = magistrates = 5) Quick Technology Advance (instantly if you invest and at every month changing) Recruitment/Ship Production/Mercenaries in 1 day Easy Colonization (Natives = Ferocity = Agressiveness = 0) Colonization in 1 day (at least the colonist will travel in 1 day) Minimum Revolt Risk for selected player's province Minimum Population for selected player's province Maximum Garrison for selected player's province Quick Ownership for selected province (after colonization or siege) Ship/Troop Morale (It does not decrease during battle) Quick Battle for selected Army (less than 10 days) Smile The table contains a script with the following features: It took a lot of time, but here is my contribution for "Europa Universalis 3: Divine Wind" Version 5.0. ![]()
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